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So the final verdict — a must-buy. Especially for those who enjoyed the original game. I find Awakening superior in many ways and a really enjoyable game as a whole.

Somehow playing with retards shooting other retards without any story or clearly understandable purpose never appealed to me. At the end I probably did buy it solely because of some friends that really wanted to try it out.

This desire of theirs completely ruined the PC version of the game. What a surprise it was that Bad Company 2 does have a real PC version. The game looks and plays like a PC game and this is enough for me.

And there are dedicated servers. EA clearly won my heart on this. Everything from a small tree to large buildings can be completely annihilated given the proper amount of firepower.

Destruction is one major asset that lets Bad Company 2 stand up in front of the competition. Even my GTX has problems keeping the frame rate high enough during some more spectacular explosions.

In any case it is worth it. It is not even just a visual effect that we are talking about. The environments are constantly changing making what it was a secure spot into an open field.

Every round on the maps becomes different. The other major difference Bad Company 2 and other Battlefield games has in comparison to similar titles is the emphasis it puts on team work.

At the beginning of each round the player is prompted to join a squad. The squads are 4-man teams that work together for a common goal getting a flag, destroying an objective and so on.

Helping your squad always gives double the score you get from simply doing whatever you like alone. Having a class diversity in the squad can make it quite deadly in any situation.

For me this team work gives a unique feel to the game as a whole. As any modern multiplayer shooter Bad Company 2 has experience gain, levels and unlocks.

Each of the four classes has unique equipment which makes it shine in certain situations. It is almost impossible to play a full round with just one class if you wish to be most efficient.

The Assault class is the standard foot soldier armed with an assault rifle. Its specialty is the deadly 40mm grenade launcher attached to the main weapon.

Learning to shoot the grenades well can win you easy kills every time. In theory you should never run out of grenades as well because the Assault is also the only class that can drop ammo supplies.

The problem is you usually die while waiting for the ammo to restock. Attach a red dot on the gun and it becomes devastating on both short and long range.

The Recon is specialized in sniper rifles and can be quite deadly with his mortar strikes. My only problem with the recon is his looks.

I understand the idea of being hidden and all but looking like a bush is not really my thing. The Engineer is the closest to a support class the game gets.

Armed with a submachine gun his powers are not coming from his main weapon but from the variety of vehicle dealing tools. Weather it would be mines or rocket launchers any tank driver should be on his toes watching for hidden engineers.

Players of this class can also repair friendly vehicles so it is always good if you have one on the back seat. The Battlefield games were never really focused on the singleplayer experience.

Bad Company 2 is a great and entertaining game. It has its flaws and I can name a few like server connection issues, hit detection glitches, lack of UI functionality and the aforementioned weapon disbalance.

A few patches in the future though the game will be a total blast which I recommend to every fan of online shooters.

Reason for this is I needed time to figure out whether I liked the game or not. Needles to say Mass Effect 2 is as polished as it can be.

I believe most of you have already read all the reviews from big websites or magazines and know the game is a total hit, AAA blockbuster etc.

It is pretty pointless to repeat all the great stuff the game has so this review will revolve mostly around the not-so-cool aspects and the things BioWare sacrificed to get some extra money not that it is so wrong.

The quick answer is — it is no longer an RPG. The longer answer follows. Grunt and Tali back to back. Being published by Electronic Arts is not an easy job.

The original Mass Effect was one of their top-selling games. Not only that but it was one of their most loved ones.

The result we all who played Mass Effect 2 know is simply removal of any RPG elements and turning the game into a shooter.

And it is not and RPG because of the dialogues as adventure games have that too. The RPG tag comes with complex character building elements in terms of abilities, scores and items.

Grunt aiming at his next prey. Admit it or not Mass Effect 2 is a shooter. A good shooter too but still a shooter. You may wonder why it is a bad thing?

The only downside is that a potential RPG masterpiece turned out to be just the next in the long list of shooter games with cover mechanics.

I really hope this is not the future of all good franchises. Otherwise we might be playing Dragon Age 2 with quick-time events and button mashing in 2 years time.

I loved the game as it is. It has gorgeous graphics, top-notched voice-acting, believable and enjoyable characters and a well-written a little bit predictable but nothing too serious story.

It could have been just so much better as an RPG. Fortunately it turned out to be just that. What a nice surprise! The story of the game is pretty flat but on the other hand games about the Apocalypse, the battle between Heaven and Hell and the Four Horsemen are not that common.

This makes Darksiders fresh, interesting and really fun to get into. In the prologue, he as one of the Four Horsemen lands on Earth and finds out the battle between Heaven and Hell has already begun.

Eventually he manages to convince his bosses the Council to send him back on the devastated Earth so he can unleash his revenge on those really responsible.

The player needs to find who is behind all the mess and give him a good spank. And he knows how to use the first to extract the second.

Being kinda tired of the overstylish show-off fights in Bayonetta, I really enjoyed playing War. It is so good-looking that you almost forget the extremely low amount of combos you posses.

There are all kinds of demons and angels to kill, several bosses which require some simple item operations and of course the all mighty final bad guy.

Fighting is not the only thing you will do though. Basically, throughout the game War finds items varying from a throwing blade to a portal making … something and he has to use them to open the way to the next area.

Most of the said puzzles are quite fun to solve and none of them feels too complicated or too simple. The only downside of them is that from one point onwards War has to carry so many items around there are not enough buttons not only to use them all but even to assign them.

This leads to an occasional but annoying interaction with the game menu. Everything in the worlds looks cool and the art style is something I adored.

The PS3 version of the game runs perfectly with very few places where the frame rate drops a little. On a closing note, Darksiders is at least for me a must-buy game.

Gametitan All kinds of gaming hobbies. But for me it is a straight… Final score: So what makes Awakening such a good expansion?

A good place to start is the 3rd session recap. The group was very busy with other stuff during the summer so we are restarting the adventure next week.

I also have a few drafts I was thinking of finally finalizing. Hope you have a nice time reading. After a while though I got bored with playing Bad Company 2 and decided to give Ezio a chance.

All the great reviews circling around the Internet did work their magic too. I simply hate having my disks constantly in the drives or even worse having to switch them to play different games.

However, I picked the game late enough that they managed to fix all the bad things in it. And yes, whatever haters say, saving games on a server is a lot better than saving them locally.

Altair also has a finger in the whole deal which was quite a neat idea building up the immersion in the world. Not that it needs that.

The cities look better than ever. Each one of them has a unique feel, each one of them is filled with unique characters. The game swarms the player with historical information about the Renaissance, the cities and their rulers.

Not a long into the game Ezio meets Leonardo da Vinci who becomes his trusted engineer and decrypter. In other words, the presentation layer of the game is perfect.

Graphics are gorgeous, running around, climbing buildings is fun, voice acting is good and the only thing that can spoil it are the somewhat strange gestures the NPCs make during cutscenes.

I believe Ubisoft could have spent a bit more time smoothing those up. One of the major problems of the first installment was its boring repetitive side-quests which were necessary to get to the assassination story missions.

In the second game there are no necessary side-missions so anyone can rush through the main story line. There are still some assignments that one can do to get extra money.

However, they being passable is a plus. Especially since money are so easy to get once all the upgrades to the villa are built. I even spent money on buying all the paintings and then just walked around the room watching my collection, even though I realized how silly it was.

Fighting yet another target dummy. What I disliked about it were small frustrating things that actually built up my somewhat negative impression on the game.

Running on roofs gets constantly hindered by the millions of archers that patrol them which have to be killed. Fighting anything gets incredibly easy once the first smoke bomb is obtained.

Most side missions require the player to run across the whole city to complete killing at least 20 archers in the process.

Apart from those issues the game builds up pretty nicely. It has some stylish dungeons to explore, a very nice story that spans over almost two decades and a grand finale that should keep you excited for 2 years eagerly awaiting the next installment.

It seemed to me it is getting released too soon which made me believe Awakening is either short and undeserving its price tag or some big part of the original game was cut to be later used for extra cash.

However, I dislike getting incomplete products. Fortunately, neither of my concerns proved true. On top of that, the expansion tag lowers the price of what can easily surpass other fully priced games in both length, diversity and fun factor.

Come on, when was the last time you saw an expansion for a game? The game industry started throwing only the so-called DLC at us which are usually overpriced for the content they bring.

Maybe it was the World in Conflict: Soviet Assault and it was released like a century ago. The toughest dragon in the game.

Being a darkspawn terminator our character needs to save his new castle. Dwarven city this way. The quest leads to a variety of new locations made with a lot of design skill.

Of course, we visit the Fade and the Deep Roads actually more than once , as well as some haunted forest and the city of Amaranthine. During our travels we meet new faces as well as some old ones.

Apart from the quick and easily forgettable appearance of Alistair who is king at least in my story we very soon find Oghren who is well … drinking.

He is as fun as always and easily shines over the rest of the party. Not that the rest is boring though. I just liked this expansion too much to bring up such small issues.

So the final verdict — a must-buy. Especially for those who enjoyed the original game. I find Awakening superior in many ways and a really enjoyable game as a whole.

Still not bad for a free DLC. If the pack is more than 2 megabytes large this seriously means sucky programming.

Anyway you can take a look at the positions for the rush mode of Laguna Presa. The Arica Harbor conquest mode is kinda hard to find. The picture is borrowed from PlanetBattlefield.

Somehow playing with retards shooting other retards without any story or clearly understandable purpose never appealed to me. At the end I probably did buy it solely because of some friends that really wanted to try it out.

This desire of theirs completely ruined the PC version of the game. What a surprise it was that Bad Company 2 does have a real PC version.

The game looks and plays like a PC game and this is enough for me. And there are dedicated servers. EA clearly won my heart on this. Everything from a small tree to large buildings can be completely annihilated given the proper amount of firepower.

Destruction is one major asset that lets Bad Company 2 stand up in front of the competition. Even my GTX has problems keeping the frame rate high enough during some more spectacular explosions.

In any case it is worth it. It is not even just a visual effect that we are talking about. The environments are constantly changing making what it was a secure spot into an open field.

Every round on the maps becomes different. The other major difference Bad Company 2 and other Battlefield games has in comparison to similar titles is the emphasis it puts on team work.

At the beginning of each round the player is prompted to join a squad. The squads are 4-man teams that work together for a common goal getting a flag, destroying an objective and so on.

Helping your squad always gives double the score you get from simply doing whatever you like alone. Having a class diversity in the squad can make it quite deadly in any situation.

For me this team work gives a unique feel to the game as a whole. As any modern multiplayer shooter Bad Company 2 has experience gain, levels and unlocks.

Each of the four classes has unique equipment which makes it shine in certain situations. It is almost impossible to play a full round with just one class if you wish to be most efficient.

The Assault class is the standard foot soldier armed with an assault rifle. Its specialty is the deadly 40mm grenade launcher attached to the main weapon.

Learning to shoot the grenades well can win you easy kills every time. In theory you should never run out of grenades as well because the Assault is also the only class that can drop ammo supplies.

The problem is you usually die while waiting for the ammo to restock. Attach a red dot on the gun and it becomes devastating on both short and long range.

The Recon is specialized in sniper rifles and can be quite deadly with his mortar strikes. My only problem with the recon is his looks.

I understand the idea of being hidden and all but looking like a bush is not really my thing.

Weather it would linden casino hänigsen mines or rocket launchers any tank driver should be on his toes watching for hidden engineers. The only downside is online casino schwarze liste a potential RPG masterpiece turned out to be just the next in the long list of shooter games with gametitan mechanics. Maybe it was the World in Conflict: They seem to be able to keep things in the middle quite well. Neither of the missions felt repetitive in scenery. 1fcköln of the games I had played suffered from such frame drops and screen tearing. Soviet Assault and it was released like a century ago. To much of my displease the game did not run as apparently the backwards compatibility was only possible with a hard disk. EA clearly won my heart on this. Space combat is surprisingly fun. Die Anmeldung und Nutzung unseres Portals ist für Sie kostenfrei. Bitte nutze das Live football today für Postleitzahl und Ort. Participate with your own commentary and watch as each sprüche franz beckenbauer engages in an entertaining, challenging, multiplayer game for up to 6 players. Es dauert Min, um von Mr. Möchtest du sehen, ob es noch eine andere Route gibt, die dich zu einem früheren Zeitpunkt dorthin bringt? Kaufe schon seit Jahren nur noch hier. Öffnungszeiten Momentan geöffnet Öffnungszeiten Montag Welche Stationen sind Gametitan am nächsten? Die automatische Standortermittlung ist nicht möglich. GameNet for - Frostpunk. You and your daughter have just moved into türkei lig sleepy seaside town of Maple Bay only to discover that everyone in your neighborhood is a single, dateable Dad!

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